Eoin Colfer is the internationally bestselling author of the "Artemis Fowl" series. "The Supernaturalist" is Eoin's vision of a dystopian future where life is short and danger is always near for ages 7-12. Satellite City, Northern Hemisphere, soon: Cosmo Hill is a human guinea pig in an orphanage used by corporations to test new products. ...
Eoin Colfer is the internationally bestselling author of the "Artemis Fowl" series. "The Supernaturalist" is Eoin's vision of a dystopian future where life is short and danger is always near for ages 7-12. Satellite City, Northern Hemisphere, soon: Cosmo Hill is a human guinea pig in an orphanage used by corporations to test new products. Statistics say he has about a year left to live - unless he escapes. But escapes to what? To a world of high-the gang warfare, swat teams of paralegals and a plague of four-fingered parasites who are invisible to everyone except three misfits who call themselves the Supernaturalists. Could Cosmo be one of them? Are they the family he'd always wanted? And if he does become a Supernaturalist, will his life get any longer - or a whole lot shorter? Acclaim for Eoin Colfer: "Reads like The Matrix crossed with Oliver Twist". ("The Times"). "A headlong techno fantasy...Colfer's story rattles along at a tremendous pace". ("Guardian"). "As likely to appeal to grown-ups as children ...a clattering adventure". ("Telegraph"). Eoin Colfer is the bestselling author of the hugely successful "Artemis Fowl" series. He has also written the brilliant "Half-Moon Investigations" (a hit BBC TV series), "The Wish List and Airman". His next series, "W.A.R.P" publishes in 2013.
Every once in awhile, people find themselves enveloped in a cocoon, completely incased in a world where ?the body gets what it wants?, but the soul is left craving what it needs. In the 11th book by Eoin Colfer, THE SUPERNATURALIST, 14 year old Cosmos finds himself living a life of need at the Clarissa Fraye Institute for Parentally Challenged, an interesting euphemism for orphanage . This institution is used to further scientific study of chemical products and the children find themselves the guinea pigs. Non- sponsors, the label given to the orphans, resisting their oppressors are ?wrapped? in a cellophane/sedative infused cocoon. There are only two ways to get out of Fraye, death or escape.
The book begins with Cosmos, the main character, residing at this questionable state institute. Life changes for Cosmos when he and Ziplock (another parentally challenged inmate) manage to escape. In the ensuing chase, Cosmo?s finds himself lying injured (the result of a fall from the roof of a building) lying next to friend, with a blue translucent creature hovering above him. ?Strange inhuman creatures??.crawling at amazing speed with no regard for gravity.?
Thus begins the story of Cosmos and the Supernaturalists, a group of young people vent on finding and destroying the ?blue parasites?. Cosmo plays his role not unlike Neo the reluctant hero in MATRIX, new to the game and yet a naturally quick leaner. The story takes on some interesting twists that keep the reader turning the pages to find out what is going to happen next.
Eoin Colfer manages to keep his reader engrossed in the adventures of Cosmos, Mona, Stephan, and Ditto (an experiment in genetic manipulation gone ?awry?). A former primary school teacher, Colfer is the author of 11 books. His most successful series thus far is ARTEMIS FOWL. Adolescent readers will find themselves caught up in this action packed science fiction thriller. All in all a 4 out of 5.
Publishers Weekly, 2004-04-19 Colfer's hard-luck tale will likely delight fans of his wildly popular Artemis Fowl series with its similar emphasis on high-tech gadgetry and fast-paced action. Set in the near future, the story concerns 14-year-old Cosmo Hill, an orphan living in Satellite City. The metropolis, a dystopia named for the metal Big Brother (a Myishi 9 Satellite) orbiting above it, offers "everything the body wanted, and nothing the soul needed." With no sponsor a detached figure which has replaced parents Cosmo ends up in an orphanage where he and other unwanted children become "guinea pigs" for food and drug testing. He escapes the orphanage soon after the novel opens, survives a brush with death and learns that he is a "Spotter" with the rare ability to see Parasites, small blue creatures that allegedly steal energy from wounded humans. Along come the Supernaturalists, a team of vigilantes, all of them also Spotters, who spend their nights roaming the streets and blasting Parasites. The story starts to get interesting late in the game, when the author reveals the true nature of the Parasites and why a mega-corporation with designs on their unique abilities has mounted a misinformation campaign against them. But the journey is uncharacteristically sluggish, especially during a lengthy scene involving rival gangs racing souped-up cars. Ages 10-up. (May) (c) Copyright PWxyz, LLC. All rights reserved
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