Breathtaking new magical adventure series from the author of Sabriel. Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world - where one boy is about to venture and unlock a number of fantastical secrets. Arthur Penhaligon is not supposed to be a hero. He is supposed to die an early death. ...
Breathtaking new magical adventure series from the author of Sabriel. Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world - where one boy is about to venture and unlock a number of fantastical secrets. Arthur Penhaligon is not supposed to be a hero. He is supposed to die an early death. But then his life is saved by a key shaped like the minute hand of a clock. Arthur is safe - but his world is not. Along with the key comes a plague brought by bizarre creatures from another realm. A stranger named Mister Monday, his avenging messengers with bloodstained wings, and an army of dog-faced Fetchers will stop at nothing to get the key back - even if it means destroying Arthur and everything around him. Desperate, Arthur escapes to the mysterious house that has appeared in town - a house that only he can see. Maybe there he can unravel the secrets of the key - and discover his true fate. PLUS!! Covermounted with FREE CD-rom, featuring specially created screensavers, wallpaper, author biog and major consumer competition - FIND THE KEY TO THE KINGDOM.
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Publishers Weekly, 2003-07-28 In this first volume in Nix's (Sabriel) Mister Monday series, magic splashes across virtually every page. First, a brief, cryptic prelude tells of "the Will" that has been kept under cosmic lock-and-key by generations of Inspectors and their robotic sentries. Next, readers meet seventh-grader Arthur Penhaligon, an asthmatic adoptee who is struggling to fit in at his new school. Nix quickly thrusts Arthur into the heart of the mystery: while recovering from an asthma attack during gym class, Arthur is given a mysterious Key and Atlas from Mister Monday, an ominous wheelchair-bound man (mentioned in the prelude). The Key resembles the minute hand of a clock, and is actually a powerful talisman, tied to the clock-like device that guards the Will. Before long, Fetchers, strange dog-faced creatures, attempt to recover the key, and unleash a disease upon humans that threatens massive casualties. Arthur sets out to stop the Fetchers at the source, and ends up exploring a cavernous house visible only to him (it's 4,000 stories high, a girl inside tells him). Here the surreal story becomes even more puzzle-like and visually ornate-a sort of amalgam of Alice in Wonderland and The Phantom Tollbooth. Nix's grand explanation of the house and key is an original re-imagining of a classic sci-fi theme: the origin and purpose of the universe-and the willingness of man to circumvent that purpose for selfish gain. With a likeable unlikely hero, fast-paced plotting and a plethora of mystical oddities (e.g., Mister Monday only has "dominion over everything" on Mondays), this series is sure to garner a host of fans. Ages 8-12. (July) Copyright 2003 Reed Business Information.
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