The last of the Sprawl trilogy: the AIs of Neuromancer have suffered a traumatized, cataclysmic coming to self-awareness and now haunt cyberspace as voodoo powers. Mona's pimp sells her to a plastic surgeon in New York and she's turned overnight into someone else. The pimp winds up dead. Mona weeps for him. She's a sweet, dumb girl...so far. ...Read MoreThe last of the Sprawl trilogy: the AIs of Neuromancer have suffered a traumatized, cataclysmic coming to self-awareness and now haunt cyberspace as voodoo powers. Mona's pimp sells her to a plastic surgeon in New York and she's turned overnight into someone else. The pimp winds up dead. Mona weeps for him. She's a sweet, dumb girl...so far. Angie the famous Hollywood stim star has started remembering things. Despite the efforts of studio bosses to keep her in ignorance, Angie will discover who she really is...and why she doesn't need to jack into the Matrix in order to enter cyberspace. In the depths of the rustbelt, the ring of steel garbage and toxic waste surrounding the Sprawl, Gentry obsessively seeks the darkest secrets of the Matrix. Seeking rapture. When an impossibly tall and powerful skyscraper of data appears suddenly in the landscape of the Matrix, Gentry is ready for it, Angie is part of it, and Mona is set for overdrive. Rapture is on the agenda for all three, but others greedy for money and power will fight them to the death.Read Less
Gibson's sharp sparse writing draws the reader into a world all it's own but familiar. Some images come from the past and reignited memories of my youth and the scary parts of the "60's". Although the spaces the players are in are clear, their motivation can be murky. It seems real but I did at times feel a stranger trying to working out what is going on. This is not bad for the story's movement and besides I often feel on the outside with my own children. There is a lot to chew on and I felt satisfied at the end. Recomended.
Publishers Weekly, 1988-09-16 Gibson burst upon the scene in 1984 with Neuromancer, a revolutionary, innovative novel that not only gathered up just about every award in the SF field, but also virtually invented a new sub-genre, which has come to be called ``cyberpunk.'' He followed it with Count Zero , set in the same neon-lit, over-urbanized, polluted, high-tech future; an even better novel, it was necessarily not as breathtakingly unfamiliar and inventive as the first. This new novel completes the series, following the lives of some of the characters from the previous books (Bobby Newmark, Count Zero himself, is here) as well as many new ones, particularly Angie Mitchell, star of simstims and idol of millions, who is intuitively sensitive to cyberspace and the vodun deities that are its manifestations. Told in a gorgeous, highly compressedalmost poeticstyle that requires the reader's attention and intelligence, this very satisfying novel can stand on its own. Major ad/promo; author tour. (Nov.) (c) Copyright PWxyz, LLC. All rights reserved
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