This guide for software engineers was written especially to provide the foundation for how to build systems using object technology. It provides ...Show synopsisThis guide for software engineers was written especially to provide the foundation for how to build systems using object technology. It provides students and developers with a detailed activity roadmap to guide them through each step of requirements, analysis, design, and coding. During the design phase, it places special emphasis on the critical skills needed for responsibility and collaboration design.Hide synopsis
Title: Applying Uml and Patterns: an Introduction to Object-Oriented Analysis and Design and Iterative Development (Anna Univ), (Third Edition) Author:Craig Larman ISBN-13:9788131762363 ISBN:813176236X
Description:New. Table of Content Foreword Preface Part 1 Introduction...New. Table of Content Foreword Preface Part 1 Introduction Object-Oriented Analysis and Design. Iterative, Evolutionary, and Agile. Case Studies Part 2 Inception Inception is Not the Requirements Phase. Evolutionary Requirements. Use Cases. Other Requirements Part 3 Elaboration Iteration 1-Basics. Iteration 1-Basics. Domain Models. System Sequence Diagrams. Operation Contracts. Requirements to Design-Iteratively. Logical Architecture and UML Package Diagrams. On to Object Design. UML Interaction Diagrams. UML Class Diagrams. GRASP: Designing Objects with Responsibilities. Object Design Examples with GRASP. Designing for Visibility. Mapping Designs to Code. Test-Driven Development and Refactoring. Part 4 Elaboration Iteration 2-More Patterns. UML Tools and UML as Blueprint. Quick Analysis Update. Iteration 2-More Patterns. GRASP: More Objects with Responsibilities. Applying GoF Design Patterns. Part 5 Elaboration Iteration 3-Intermediate Topics. Iteration 3-Intermediate Topics. UML Activity Diagrams and Modeling. UML State Machine Diagrams and Modeling. Relating Use Cases. More SSDs and Contracts. Domain Model Refinement. Architectural Analysis. Logical Architecture Refinement. More Object Design with GoF Patterns. Package Design. UML Deployment and Component Diagrams. Designing a Persistence Framework with Patterns. Documenting Architecture: UML & the N+1 View Model Part 6 Special Topics More on Iterative Development and Agile Project Management. Bibliography Glossary Index Solved University Model Question Papers Salient Features A stronger focus on helping your master OOA/D through case studies that demonstrate key oo principles and patterns, while also applying UML New coverage of UML 2, agile modeling, test-driven development, and refactoring Many new tips on combining iterative and evolutionary development with OOA/D Updates for easier study, including new learning aids and graphics New college educator teaching resources Guidance on applying the UP in a light, agile spirit, complementary with other iterative methods such as XP and Scrum Techniques for applying the UML to documenting architectures A new chapter on evolutionary requirements Printed Pages: 755. 20 x 25 cm.
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