The definitive book on animation, from the Academy Award-winning animator behind "Who Framed Roger Rabbit?" Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true ...
The definitive book on animation, from the Academy Award-winning animator behind "Who Framed Roger Rabbit?" Animation is one of the hottest areas of filmmaking today--and the master animator who bridges the old generation and the new is Richard Williams. During his more than forty years in the business, Williams has been one of the true innovators, winning three Academy Awards and serving as the link between Disney's golden age of animation by hand and the new computer animation exemplified by "Toy Story," Perhaps even more important, though, has been his dedication in passing along his knowledge to a new generation of animators so that they in turn could push the medium in new directions. In this book, based on his sold-out master classes in the United States and across Europe, Williams provides the underlying principles of animation that every animator--from beginner to expert, classic animator to computer animation whiz --needs. Urging his readers to "invent but be believable," he illustrates his points with hundreds of drawings, distilling the secrets of the masters into a working system in order to create a book that will become the standard work on all forms of animation for professionals, students, and fans.
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Very good book on 2D animation covering 12 principles and key animation and tweens
Aug 1, 2008
A fantastic guide to animation
I cannot recommend The Animator's Survival Kit enough. It's apparent right from the start that Richard Williams (director of Who Framed Roger Rabbit) knows what he's talking about. This book focuses on the basics of animation, covering all the techniques necessary to produce living, fluid animations to rival Disney. It's truly a must-have for anyone interested in the art of animation, whether it be computer or classical - either way, the ideas Williams outline is this book are necessary to know.
Sep 16, 2007
The best introduction to animation that I've read.
As someone working in the computer game industry the students we hire often can do 3D animation but it is not 'alive'. After reviewing this book, I bought it for my company. It is the best introduction to animation I've read and is filled with tips on bringing the motion of the characters to life.
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