Ever since Whit and Wisty Allgood were cruelly torn from their home and family in the middle of the night, the soldiers of a brutal totalitarian government have relentlessly tried to capture and execute them for 'collusion, conspiracy, and experimentation with the dark and foul arts'. But this supremely skilled witch and wizard have instead boldly ...
Ever since Whit and Wisty Allgood were cruelly torn from their home and family in the middle of the night, the soldiers of a brutal totalitarian government have relentlessly tried to capture and execute them for 'collusion, conspiracy, and experimentation with the dark and foul arts'. But this supremely skilled witch and wizard have instead boldly spearheaded the fight against the wicked regime of the New Order and its systematic destruction of music, art, books, and imagination. The villainous leader of the New Order is just a breath away from the ability to control the forces of nature and to manipulate his citizens on the most profound level imaginable - through their minds. There is only one more thing he needs to triumph in his evil quest: the Gifts of Whit and Wisty Allgood. And he will stop at nothing to seize them.
Publishers Weekly, 2009-11-16 Patterson (the Maximum Ride books) and Charbonnet launch a new series about political and cultural oppression, which suffers from some questionable storytelling choices. Ordinary teenagers Whit and Wisty are taken from their house by representatives of the oppressive "New Order." Accused of being a wizard and a witch, they're thrown in a dank prison to await execution. While there they begin to master previously unknown powers and, thanks to some otherworldly help, they manage to escape and are united with the resistance movement. The authors rely on coincidence and plot holes-each teen is allowed to bring one possession into the otherwise barbaric jail, and thus end up with magical implements. The story is further undercut by frequent recapping and short chapters, alternately narrated by the siblings, which break up the narrative for no perceivable reason. There's some fun world-building, including a stream of thinly disguised pop culture references in Wisty and Whit's alternate world (from the books of Gary Blotter to the artist Margie O'Greeffe), but even these are inconsistent (their world also includes Red Bull and the adjective Dickensian) and come across as groaners. Ages 10-up. (Dec.) (c) Copyright PWxyz, LLC. All rights reserved
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