City Quarters: Temple Quarter
The second book in the "City Quarter" series from "The Game Mechanics" (Modern Player's Companion, "Artifacts of the Ages"), details the people, ... Show synopsis The second book in the "City Quarter" series from "The Game Mechanics" (Modern Player's Companion, "Artifacts of the Ages"), details the people, places, and plots of the fantasy city of Liberty, first seen in the Ennie-nominated "Thieves' Quarter" sourcebook. "Temple Quarter" presents several new religions, their temples, their priests and priestesses, and their ceremonies and rituals - as well as their more secular goals...and their political intrigues. Modular in design, "Temple Quarter" can be adapted wholesale to any city in any fantasy campaign, or Game masters can cherry-pick whatever they need, whenever they need it. With lushly illustrated maps by Christopher West, dozens of fully developed NPCs, and extensive encounter tables loaded with adventure hooks, "Temple Quarter" is a ready-made mini-setting designed to be dropped into nearly any d20 fantasy campaign at a moment's notice. Future "City Quarters" volumes will include "Arcane Quarter", "Noble District", "Mercenaries' Quarter", "Palace District", and "The Outlands".