The Infernal Devices trilogy, a prequel to bestselling The Mortal Instruments trilogy, follows 16-year-old orphan Tessa Gray, whose quiet life is thrown into turmoil when her older brother Nathaniel suddenly vanishes, leaving her alone. Tessa's search for him takes her to England during the reign of Queen Victoria, into London's dangerous ...
The Infernal Devices trilogy, a prequel to bestselling The Mortal Instruments trilogy, follows 16-year-old orphan Tessa Gray, whose quiet life is thrown into turmoil when her older brother Nathaniel suddenly vanishes, leaving her alone. Tessa's search for him takes her to England during the reign of Queen Victoria, into London's dangerous underworld, where warlocks throw masked balls for halfdemon Downworlders and vampires and supernatural folk stalk the gaslit streets. When the friendless and hunted Tessa discovers that she herself is a Downworlder, she must learn to trust her natural enemies, the demon-killing Shadowhunters, if she ever wants to learn to control her powers and find her brother. Drawn ever deeper into their world, she finds herself fascinated by - and torn between - two best friends; beautiful Will, a Shadowhunter hiding a deadly secret, and the devoted Jem, whose addiction to a demon drug is slowly destroying him. Tessa quickly realises that love may be the most dangerous magic of all and must draw on all her strength to save her brother and keep herself alive in this deadly new world.
Publishers Weekly, 2010-07-19 This first book in Clare's Infernal Device series, a prequel to her bestselling Mortal Instruments books, opens as Tessa's pleasant life in 1878 New York is coming to an end when her guardian aunt dies. Upon her arrival in London, where her brother lives, Tessa is kidnapped by the Dark Sisters, who force her to learn to use a rare power-shape-shifting-she didn't know she had. Her rescue by a young man named Will leads her to the Shadowhunters-Nephilim descended from humans and angels-who enforce the magical Accords against demons and other creatures. Tessa gets caught between the various players seeking to use her amid a plot to conquer Britain. The events often read as bleakly as the Victorian London weather, punctuated by Clare's trademark humor, empathy, and authentic characters, who fight their own flaws and tragic pasts as often as they do evil. Mysteries, misdirection, and riddles abound, and while there are some gruesome moments, they never feel gratuitous. Fans of the Mortal Instruments series and newcomers alike won't be disappointed. Ages 14-up. (Aug.) (c) Copyright PWxyz, LLC. All rights reserved
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