The Elfish Gene: Dungeons, Dragons and Growing Up Strange
Coventry, 1976. For a brief, blazing summer, twelve-year-old Mark Barrowcliffe had the chance to be normal. He blew it. While other teenagers ... Show synopsis Coventry, 1976. For a brief, blazing summer, twelve-year-old Mark Barrowcliffe had the chance to be normal. He blew it. While other teenagers concentrated on being coolly rebellious, Mark - like twenty million other boys in the '70s and '80s - chose to spend his entire adolescence in fart-filled bedrooms pretending to be a wizard or a warrior, an evil priest or a dwarf. Armed only with pen, paper and some funny-shaped dice, this lost generation gave themselves up to the craze of fantasy role-playing games, stopped chatting up girls and started killing dragons. Extremely funny, not a little sad and really quite strange, The Elfish Gene is an attempt to understand the true inner nerd of the adolescent male. Last pick at football, spat at by bullies and laughed at by girls, they were the fantasy wargamers, and this is their story.