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176. D20 Future Tech
by Rodney Thompson, J D Wiker
This extensive collection of high-tech items for use by players and Gamemasters presents new gear and options for characters, vehicles, starships, ... More
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177. Dark Ages Companion
Dark Ages: Vampire takes you to the nights before the Camarilla, when kine truly had reason to be afraid of the dark. The vampires of this bygone age ... More
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178. Hollowfaust: City of Necromancers
Using the same D20 game system as the 3rd Edition fantasy roleplaying rules, sword & sorcery books provide fantasy gamers with a host of new core ... More
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180. Dragon Kings: Accessory, Dark Sun Game
by Timothy B Brown
Create ultra high-level player characters with this exciting new hardbound rules supplement. Dragon Kings expands the Dark Sun world for super high ... More
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181. Kindred of the East
For centuries the exotic realm of Asia has defied the Kindred's incursions. Those few Children of Caine dwelling in Asia whisper of the monstrous ... More
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182. Ultramodern Firearms
by Charles Ryan, Sean Glenn (Illustrator), Green Ronin (Creator)
The best ever RPG gun resource is back! Chameleon Eclectic's original Ultramodern Firearms was a marvel of research and illustration. Now author ... More
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183. Shadow War
For centuries, the exotic realm of Asia has defied Kindred incursions. Those few children of caine dwelling in Asia whisper of monstrous cathayans -- ... More
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185. Epic Level Handbook
by Andy Collins, Bruce R Cordell, Thomas Reid
The "Epic Level Handbook" provides all the information that Dungeon Masters need to continue playing above and beyond the limits of the core ... More
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186. Wonders of the Lost Age
by Alan Alexander, Kraig Blackwelder, Michael Goodwin
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188. Outcasts
The World of Darkness is the setting for all of the games in the Storyteller series, and for several fiction books. Game books listed with this icon ... More
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190. The Official Magic, the Gathering: Strategies & Secrets
by Beth Moursund
In the only official strategy guide to Magic: The Gathering, players learn all of the secrets of the game, the hidden pitfalls, and glorious ... More
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192. Dirty Secrets of the Black Hand
What are we? The Damned childer of caine? The grotesque lords of humanity? The pitiful wretches of eternal hell? We are vampires, and that is enough. ... More
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193. Urban Arcana Campaign Setting
by Bill Slavicsek, Jeff Grubb, Eric Cagle
"The Urban Arcana Campaign Setting" is the first setting to be released for players of the d20 Modern Roleplaying Game. It greatly expands on ... More
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194. The Shadowfell: Gloomwrought and Beyond
by Andy Clautice, Erik Scott De Bie, Matt Goetz
This boxed set is for Dungeon Masters interested in taking their heroes on excursions to the Shadowfell. The kit includes a 128-page book detailing ... More
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195. Gurps Martial Arts: Exotic Combat Systems from All Cultures
-- A "sleeper" worldbook that has just continued to sell and sell. -- Martial arts are applicable to every sort of campaign...fantasy, SF, or modern! ... More
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196. Legacy of Fire: Final Wish v. 6
by James Jacobs
The heroes return to find that their sworn enemy, the efreeti prince Jhavhul, has inhabited the House of the Beast overlooking their home town from ... More
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197. Pathfinder Campaign Setting: Isle of the Shackles
by Mike Shel, Paizo Publishing (Editor)
This 64-page book explores one of the Inner Sea region''s most notorious realms - the pirate isles known as the Shackles. Here, pirates from ... More
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199. Combat
Not all conflicts are resolved with politics and manipulation. Survival is a tricky business, and the average denizen of the World of Darkness had ... More
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200. D20 Cyberscape
by Owen K C Stephens
New rules for running a d20 Modern or d20 Future(TM) campaign with a cyberpunk twist. This new rules supplement provides everything players and ... More
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