"The Barnum Museum" is a combination waxworks, masked ball, and circus side-show masquerading as a collection of short stories. In the title story, the Barnum Museum is a fantastic, monstrous landmark so compelling that an entire town finds its citizens gradually and inexorably disappearing into it. Other stories include: the tale of a bored ...
"The Barnum Museum" is a combination waxworks, masked ball, and circus side-show masquerading as a collection of short stories. In the title story, the Barnum Museum is a fantastic, monstrous landmark so compelling that an entire town finds its citizens gradually and inexorably disappearing into it. Other stories include: the tale of a bored dilettante who constructs an imaginary woman - and loses her to an imaginary man, and a legendary magician so skilled at sleight-of-hand that he is pursued by police for the crime of erasing the line between the real and the conjured. Ingeniously written and orchestrated, each exhibit in "The Barnum Museum" will compel you to continue, each story becoming a lure to the next.
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Publishers Weekly, 1997-07-07 A collection of stories by the Pulitzer Prize-winning author of Martin Dressler. (Sept.)
Publishers Weekly, 1991-10-25 Among these 10 stories are ``A Game of Clue'' based on the famous board game and its characters, and ``Klassic Komix #1'' starring Eliot's J. Alfred Prufrock. The tales ``smartly conform to the dictates of literary fashion,'' said PW. ``Alone, any of these pieces might seem novel or stimulating, but collectively they become repetitious, oppressively belletristic.'' (Nov.)
Publishers Weekly, 1990-04-13 The 10 stories in Millhauser's ( Edwin Mullhouse ) newest collection smartly conform to the dictates of literary fashion. ``A Game of Clue,'' which opens the volume, describes both the people playing the famous board game and the lives of the game's characters (pedantic Professor Plum, seductive Miss Scarlet), ultimately proposing reading as a kind of sleuthing, a piecing together of clues encoded in the author's language. The relationships among reader, writer and the written-about are similarly investigated throughout. Eliot's J. Alfred Prufrock becomes a cartoon hero in ``Klassic Komix #1,'' a witty inquiry into artistic appropriation (here, ``Panel 41'' has Alfred saying, ``Holy cow, mermaids . . . ! Guess they're not singing to me, though. . . . ''); Lewis Carroll's heroine is frozen in ``Alice, Falling.'' Elegant facades belie careless housekeeping within these works (each of two characters in ``Clue,'' for example, holds the identical game card). Alone, any of these pieces might seem novel or stimulating, but collectively their concerns, language and imagery become repetitious, oppressively belletristic. First serial to Esquire. (June) (c) Copyright PWxyz, LLC. All rights reserved
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