The second volume in Robin Hobb's internationally bestselling Farseer series, now reissued in gorgeous new livery. We are here Fitz, you and I, to change the future and the world...Fitz dreams of Red-Ship Raiders sacking a coastal village, leaving not a single man, woman or child alive. Tortured by this terrible vision he returns to the Six ...
The second volume in Robin Hobb's internationally bestselling Farseer series, now reissued in gorgeous new livery. We are here Fitz, you and I, to change the future and the world...Fitz dreams of Red-Ship Raiders sacking a coastal village, leaving not a single man, woman or child alive. Tortured by this terrible vision he returns to the Six Duchies court where all is far from well. King Shrewd has been struck down by a mysterious illness and King-in-waiting, Verity, spends all his time attempting to conjure storms to confuse and destroy the Red-Ship Raiders. And when he leaves on an insane mission to seek out the mystical Elderings, Fitz is left alone and friendless but for the wolf Nighteyes and the King's Fool with his cryptic prophesies.
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Hobb has an amazing ability to tie together so many disparate elements while keeping the reader entranced. This book picks up where the last left off-- with a full measure of intense suspense, drama and conflict. Hobb has provided the full range of emotion in this book (and series). You experience the direness of dispair and the glee of hope through her storytelling. You will become a partner with FitzChivalry Farseer as you fall deeper into this tale.
Publishers Weekly, 1996-03-04 Continuing in the tradition of her first book (Assassin's Apprentice) Hobb propels the Farseer saga into its second installment with irresistible plotting and memorable characters. Fitz is a trained assassin in the service of King Shrewd and also the king's illegitimate grandson. He is sworn to protect heir to the throne Prince Verity and Verity's new bride, but his task is complicated by an invasion of vicious barbarians who turn helpless captives into zombie-like Forged Ones. The home front is no safer, with an ailing King and usurpers to the throne waiting in the wings. Romance, sibling rivalry, battlefield exploits, betrayal, political intrigue and telepathic magic insure that there's never a dull moment in the Kingdom of the Six Duchies. Through deft description and characterizations, Hobb manages to create a kingdom that looks like a fairy tale but feels like the real world?which makes it almost impossible not to become immersed in Hobb's fantasy epic. The ending clamors for a sequel-and hopefully sooner, than later. (Apr.)
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