For courses in Java--Introduction to Programming and Object-Oriented Programming. Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using ...
For courses in Java--Introduction to Programming and Object-Oriented Programming. Daniel Liang teaches concepts of problem-solving and object-oriented programming using a fundamentals-first approach. Beginning programmers learn critical problem-solving techniques then move on to grasp the key concepts of object-oriented and GUI programming using Java 5. Students start with the essential problem-solving and programming concepts (control statements, methods, and arrays), are then introduced to object-oriented programming, graphical user interface (GUI), and applets, and finally to exception handling, I/O, data structures, and other advanced subjects. Liang uses small, simple, and stimulating examples to demonstrate concepts and techniques while longer examples are presented in case studies with overall discussions and thorough line-by-line explanations. Students can now write short, interesting, graphical game programs starting from Chapter 2!This text offers one of the broadest ranges of carefully chosen examples, reinforcing key concepts with objectives lists, introduction and chapter overviews, easy to follow examples, chapter summaries, review questions, programming exercises, interactive self-test. Students receive solutions to even-numbered programming exercises, source code for the examples in the book, online self assessment (w/over 1000 multiple-choice questions) and ONLINE homework through GRADIANCE, the industries most advanced online homework application. Instructors are offered the most extensive library of support materials available including interactive and animated slides, TestGen (w/over 2000 multiple-choice questions), solutions to all programming exercises, sample exams and supplemental exercises. Available in two versions, the Fundamentals First edition (chapters 1-19) and the Comprehensive version (chapters 1-36).
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Fair. Good copy for reading, may have heavy page wear with writing textual notes highlighting or be an heavily used ex library copy with library markings, stickers or stamps. Dust jacket or accessories may not be included.
Order was shipped fast and got here when I needed it.
Thank you very much!
Oct 15, 2009
Very good book for all level of Java Programmer
If you dont read it you wont realize it. Very good book. I gave rating 5 = Excellent.
Aug 30, 2009
Easy to learn
an easy-to-follow textbook that guides the beginning programmer step-by-step through the process of learning Java. The main obstacle to learning object-oriented programming is the volume of interdependent detail that needs to be learned before even the simplest program can be created. Using a spiral approach, this text eliminates extraneous details early on and stresses object concepts that will provide a basis for students to become expert programmers. Classes, objects, and working programs are introduced at the outset, and programming is presented as extended problem solving, making it easier to understand. Class design and graphical user interfaces are introduced early, but most of the detail is postponed until after the student has a better grasp of objects, classes, and inheritance
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