When the doors of the lift crank open, the only thing Thomas remembers is his first name. But he's not alone. He's surrounded by boys who welcome him to the Glade - a walled encampment at the centre of a bizarre and terrible stone maze. Like Thomas, the Gladers don't know why or how they came to be there \- or what's happened to the world outside. ...
When the doors of the lift crank open, the only thing Thomas remembers is his first name. But he's not alone. He's surrounded by boys who welcome him to the Glade - a walled encampment at the centre of a bizarre and terrible stone maze. Like Thomas, the Gladers don't know why or how they came to be there \- or what's happened to the world outside. All they know is that every morning when the walls slide back, they will risk everything \- even the Grievers, half-machine, half-animal horror that patrol its corridors, to try and find out.
The environment of the characters reminds me of the lord of the flies and lost the drama series where they are surrounded by walls that move around. You don't know what is going to happen next, quite unpredictable and there is hope that they will escape from the maze one day.
Jul 14, 2014
The Maze Runner was action packed right from the start. There was never a dull moment and it kept me enthralled until the last second. There were so many emotions packed into it, and I couldn't help getting attached to the characters.
Sep 13, 2012
Look out for the Grievers!
From the first page I was entrawled with the story of Thomas and the other gladers. I couldn't stop reading, it was a page turner. Although not suitable for a younger audience, my teenagers loved this as well. I can't wait to read what happens in the sequel.
Publishers Weekly, 2009-09-21 Dashner (the 13th Reality series) offers up a dark and gripping tale of survival set in a world where teenagers fight for their lives on a daily basis. It starts when Thomas, a teenage amnesiac, wakes up in the Glade, a fragile oasis in the middle of an enormous maze. Here, a group of teenage boys eke out a hazardous existence, exploring the Maze by day and retreating to the Glade at night. No one knows how they got there; no one has ever found a way out ("Old life's over, new life's begun. Learn the rules quick," the group's leader tells Thomas). Bizarre technological monsters called Grievers patrol the Maze's corridors, almost certain death for any who encounter them. Thomas struggles to regain his memories, but the arrival of a young woman with an ominous message changes the rules of the game. With a fast-paced narrative steadily answering the myriad questions that arise and an ever-increasing air of tension, Dashner's suspenseful adventure will keep readers guessing until the very end, which paves the way for the inevitable continuation. Ages 12-up. (Oct.) (c) Copyright PWxyz, LLC. All rights reserved
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